Products

Penguin

Penguin

Overview

Penguin 2.0

Penguin brings freehand sketching, watercolour painting and cartoon-like rendering to Rhino.

Penguin is a conceptual, sketch and cartoon, non-photometric scan line renderer. With Penguin you can create stylised images of your models with an artistic look for enhanced graphic and visual appeal.

Penguin has three main styles: technical, ink stroke and cartoon - shown left compared with a Flamingo rendering. The line widths are adjustable and the fill colours can be controlled independently of the material colour.

Penguin runs inside Rhino and has the same system requirements.

Key Features

Penguin Key Features

  • Conceptual, non-photorealistic renderer
  • Easy to use, works seamlessly inside Rhino and AutoCAD
  • Fast. Quickly produces an image in the desired resolution
  • Uses OpenGL rendering for fast results
  • Rhino or AutoCAD based. Render changes to the model immediately. You never need to export or start over
  • Renders all models (except Flamingo or AccuRender plants).
  • Batch rendering through scripts
  • Antialiasing with user control 
  • Complements your project renderings with synthetic images
  • Ability to create your own rendering styles
  • Support for TGA, BMP, PCX, PNG and JPEG file formats
  • Supports background bitmaps

 

Improved user interface and closer integration with Rhino

Penguin 2.0 is completely integrated with Rhino. All of its configuration dialogs can be accessed as any other Rhino dialog would be, inside Rhino properties or object properties.
The dockable object properties panel updates while other commands run or while changing the selection.

 

Supports dimensions, annotations and curves

Penguin 2.0 supports any Rhino native object, including 2D objects like dimensions or curves. You can define specific settings for those objects like any other object.

 

New shader engine

Penguin 2.0 comes with new shaders and a new shader engine. Now shaders are separete into main shaders – you can only select one of those at the same time, and combinable shaders – you can add any one of those to the main shaders or use them standalone. Penguin 2.0 includes three main shaders (Cartoon, Artistic and Photo) and one combinable shader (Sketch). Given its scalable architecture, more shaders can easily be added in the future.

  • Cartoon: Cartoon is a shader that creates comic or cartoon-like images. It was already included in Penguin 1.0. In Penguin 2.0 you can define as many shade levels as you want, from two to thirty-two ( Penguin 1.0 had a fixed number of three ) and you can define any luminosity for each one from completely shadowed to completely lighted, without any constraints.
  • Artistic: The Artistic shader creates hatched images combining three different textures into the objects, one for shadow areas, one for normal areas, and one for highlighted areas. This shader has taken over the hatching features from the old sketch shader of Penguin 1.0, which continues now as a line sketcher. More textures have been added, and now you can add as many of them as you need.
  • Photo: This is a very simple shader which is basically a normal OpenGL render. It has been added to be able to mix it with other shaders.
  • Sketch: This is the former sketch shader, minus the filling, only the line rendering. As it’s a combinable shader, you can mix it with any other shader or use it by itself.       

 

Supports shadows

Penguin 2.0 supports cast shadows in any shader or mix of shaders and can save a separate bitmap with the shadow planes.

 

Per object settings

In Penguin 2.0 you can define specific settings for every object in the document. These settings appear in the object properties window, and are set up in the same way than the global document settings. You can select any shader to an object.

 

Supports transparencies

Objects are rendered taking their transparency property into account.

 

Vector output

Export a render into a vector format. The current supported formats are PS, EPS, AI, PDF and SVG. More formats could be added in the future.

 

Real time display inside Rhino

Penguin 2.0 adds a new viewport display option to Rhino. It is a real time approximation of what the render with Penguin would be.

 

Hidden lines rendering

When using the sketch shader, you can check hidden lines rendering, and you will see them in both the render and the real time display.

 

Penguin global and object settings saved in the 3DM file

Penguin settings are saved inside the files, so that you can share them between computers or restore those settings at any time in the future.

 

Higher quality antialias option

Penguin 2.0 medium antialias option is the equivalent of high antialias in Penguin 1.0. The new high antialias option has even more quality.

 

Technical Details

Technical Details / System Requirements:

 The advice relating to Hardware and Operating System options for Rhino3d are all relevant to Penguin:

Rhino3d and Penguin System Requirements

There are also some sample workstations suitable for rendering with Penguin or any of the other popular rendering plug-ins for Rhino 3d here:

Rhino3d & Rendering Workstations

 

Basic Specification Requirements:

 Supported Products

  • Rhino 5.0 sr1 or above
  • Rhino 5.0 both the 32-bit and 64-bit versions
  • To take full advantage of 64-bit operating systems, Rhino 5.0 64-bit is required.

 

Supported Operating Systems

  • Windows XP 32-bit only
  • Windows Vista
  • Windows 7 & 8

 

Notes

  • 1 GB RAM or more is recommended.
  • Hardware requirements match Rhino's hardware requirements.
  • Multiple CPU cores will accelerate renderings are recommended.
  • Video card speed does not affect Penguin for Rhino
  • Running Rhino 5.0 for Windows on Macintosh hardware with Bootcamp and one of the Operating systems above is supported.
  • Simply Rhino suggests that if you are using a Mac then BootCamp with Windows 7 64bit is the best option.

 

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  • Last modified on Sunday, 09 August 2015 10:46
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