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Rhinoceros |
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T-Splines ushers four new modeling workflows into Rhino: • Subdivision style box modeling • Converting mesh files to NURBS • Creating entire models at from curves • Merging NURBS surfaces Each of these workflows brings flexibility enjoyed inside animation modeling programs into the precise enviroment of Rhino. |
![]() Modelling Tools Box Modelling is a method where the designer pulls on and extrudes basic shapes to quickly rough out the final model. T-Spines makes this technique available for the first time in a NURBS compatible method. Box modelling can begin from a single primitive, like a cube, or by deriving a T-Spline model from polylines. Skinning. With T-Splines, you can easily make any organic model, even with holes and legs, as a single surface from exact input curves without fillets, blends, or trims. This makes the surface easier to keep smooth and to edit. Optimised Lofting. When you loft a T-Spline surface, your input curves can each be optimal for the curvature they are describing - you don't need to worry about how their control point count will interface with the control points of the other curves in the loft. T-Splines will isolate the detail and generate a surface with control points just where you need them. Local Detail. All T-Splines objects can be fine tuned by added one control point at a time - no need to add whole rows or columns of control points at once! Translating Tools Convert Polygons to T-Splines. T-Splines can be easily used as a translator to convert subdivision surface and polygonal models into NURBS inside Rhino. Simply open the polygonal model as an .obj inside of Rhino and hit tsConvert. Converting T-Splines to NURBS. T-Splines convert to NURBS whenever they are trimmed. This conversion is exact. To convert to NURBS without performing a trimming operation, right click on the tsConvert icon. Convert NURBS to T-Splines. NURBS surfaces are automatically converted to T-Splines when a T-Spline operation such as merge or extrude is performed on the NURBS. This conversion is exact. Mesh a T-Spline model. T-Spline models can be meshed using Rhino's mesh command or our optimized tsMesh command. Editing Tools Insert Points. Insert single control points in the mesh without adding a whole new row. Delete Edges. Remove unneeded geometry in smooth areas of your model. Crease. Add local creases. Remove Creases. Smooth the model by removing creases or hard edges. Merge. Join individual NURBS surfaces into a single gap-free editable model. Download Trial Version Download T-Splines Case Studies & Tutorials |
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