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V-Ray for Rhino
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Animation

Bongo

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RhinoCAM
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Rhino Plug-Ins
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Evolute Tools for Rhino
Orca
Power Rhino To Max
RhinoART
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RhinoTerrain
RhinoWorks
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VSR Shape Analysis

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Rhino 4.0 User Guide

 



   
 


V-Ray for Rhino

Features in V-Ray for Rhino 4.0

V-Ray Sun and Sky

V-Ray Physical Camera

V-Ray Infinite Ground Plane

Distributed rendering allowing a single image to be processed over up to 10 machines

Per material GI, Background, Reflection and Refraction

Displacement

Separate Global Reflection and Refraction

Dispersive Materials

V-Ray two sided material for easy creation of translucency

Easy Gamma Correction controls

More efficient memory handling for larger and more complicated scenes

Expanded functionality including the ability to set memory usage limits

Animation support for Bongo as well as Rhino's own built in animation tools


Other V-Ray Features


True raytraced reflections and refractions

Glossy reflections and refractions

Area shadows (soft shadows). Includes box and sphere emitters.

Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.

Depth-Of-Field camera effect.

Antialiasing. Includes fixed, simple 2-level and adaptive approaches.

 



Glass Cups - Thomas Anagnastou




Caustics.

Optimized materials for faster rendering.

Fully multithreaded raytracing engine

Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.

Photon mapping

Reusable caustic and global photon maps (save and load support).
True HDRI support. Includes support for *.hdr image loading with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.

Native area lights for physically correct illumination.

Different camera types: fish-eye, spherical, cylindrical and cubic cameras.

V-Ray material editor with material preview

V-Ray Light Material

Preset Materials (Metal, Plastic, etc.)

G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.)