Simply Rhino - Authorised training for Rhino and V-Ray  
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About Simply Rhino Training

Training Dates

Introductory Training


Intermediate/Advanced
Training

T-Splines for Rhino

Rhino for Architecture

Rhino for Furniture Design


Python for Rhino

Evolute Tools

Grasshopper Level 1

Grasshopper Level 2


Generative Design for
Robotic Manufacture


Generative Design for
Jewellers


V-Ray Training

V-Ray Update Training

Advanced V-Ray

Maxwell Render Training

One on One
Rhino for Jewellery


Bespoke Training

Free Training for Educators


Level 1 Evening Class

Support

Hardware Requirements

Directions to our London
Training Centre

   
Push Me Pull Me  
 
Schedule

Day 1

Morning:
Lecture : why adaptive structures ?
Introduction to Grasshopper and Arduino
Tutorial on lists, data structures, basics of programming, geometry fundamentals

Afternoon:
Introduction to deployable-articulated-compliant-cellular-structures, kinematics, linkages
how to build from simple to complex assembly that can be controlled with a few actuators
(small number of free degree of freedoms) in order to obtain shape morphing authority.

Day 2

Morning:
Physical Computing with Grasshopper, Processing and Arduino
Tutorial on fundamentals of physics and structural behaviour,
Introduction to Kangaroo and PushMePullMe

Afternoon:
Intro to Cybernetics, tutorial on controlling Actuators/Sensors in closed  feedback loop.. (Arduino only or Grasshopper-FireFly)

Day 3

Morning:
Tutorial on feedback loop control sensors-actuators (Arduino only or Grasshopper-FireFly)

Afternoon:
Develop Project by team

Day 4

Morning:
Team Work

Afternoon:
Team Work

Day 5

Morning:
Team Work

Afternoon:
Presentation


When, Where and How Much?

Google Campus
4-5 Bonhill Street
London
EC2A 4BX

3rd - 7th September 2012

Students £300 plus VAT
Professionals £500 plus VAT

please contact fionuala@simplyrhino.co.uk to book


Tutors

Gennaro Senatore

Gennaro Senatore is an EngD researcher at the University College London and design consultant at Expedition Engineering specialized in computational methods.  He has applied the knowledge gained from his academic training to developing cutting-edge software for interactive real time physics (PushMePullMe) and innovative design concepts/methodology for the built environment such as adaptive building structures for whole life energy savings. Gennaro is actively researching in the domain of adaptive building structures, computational physics and multi-objective optimization.

Ollie Palmer

Ollie Palmer is a designer and artist. He a collaborator with Open_H2O and Protei (open source projects developing oceanic technologies). He has travelled around the world, hitchhiked across Iceland, taught I.T. in the depths of the Amazon and sometimes plays with ants. He is a tutor in the Interactive Architecture Workshop at the Bartlett School of Architecture UCL and is a Getty Images contributing photographer.

Daniel Piker

Daniel Piker is the creator and developer of Kangaroo, a physics engine for Grasshopper3D. He currently works with the Smart Geometry Group (SMG) at Foster and Partners. He has worked at Arup’s Advanced Geometry Unit (AGU), the Norman Foster/Jean Nouvel collaboration, MUF architecture/art and TonkinLiu architects.

Arthur Mamou-Mani

Arthur Mamou-Mani is a U.K. registered Architect, a unit master of Diploma Studio 10 at the University of Westminster and a Grasshopper 3D tutor for Simply Rhino ltd. He has worked for Atelier Jean Nouvel, Zaha Hadid Architects and Proctor and Matthews Architects. He has taught parametric design tools as well as environmental and structural simulation at London Metropolitan University and has led digital design workshops at the FILE Sao Paulo, Tel Aviv University, KTH Royal Institute of Technology in Stockholm as well as in diploma and intermediate school at the Architectural Association School of Architecture. He graduated from the AA in 2008.